Regular feeding and diaper changes are required, and social interactions (cuddle and play with) are possible, although, unlike the original, a baby's relationship scores are calculated from the moment it's born. ![]() Unlike their counterparts in the original, babies in The Sims 2 are separate from their cribs, which need to bought in buy mode. Again, babies can be adopted, but in this instance it's the player's choice as to when - or whether - that happens, as the adoption agency will not call at random. After 3 days of pregnancy, the baby is born. A player can evict a family from their house while a baby is in it, but the baby will not be there when the family is moved into a new house.īabies in The Sims 2 require more planning, since either a successful "Try For Baby" interaction or the abduction of a male Sim is needed. Unlike later games in the series, babies in The Sims are like objects. ![]() The body skin can be changed by using a dresser, but the head skin can only be changed by using a third-party program. Since there are no genetics in The Sims, the child's body and head skins will be selected at random, and the child may not resemble either parent. If the baby is left unattended for a second time, the baby will be taken by the social worker.īabies progress to the next life stage, Child, in 72 hours. If the baby is not tended to after several hours of crying, a social worker will call to reprimand the household and warn them that, if the child is not taken care of, the social worker will come to take the baby away. ![]() As long as the baby is in the crib, the crib can be moved in buy mode or build mode. Once the baby has gone back to sleep, Sims will be unable to interact with it until the next time it awakens for feeding, though Bonehilda, if available, will be able to feed the baby. While in its crib, the baby is merely a lump covered in its bedding. The baby is visible while a Sim is interacting with it, but it will be placed back into the crib once the interaction is finished. Playing with the baby is an option, but is not required. It is suggested that the interaction that leads to the "Should we have a baby?" question be performed away from the lot's borders, as it is possible for the bassinet to appear on the sidewalk or in the street, in which case the player will be unable to move it in buy or build mode unless the move_objects cheat is used.īabies awaken approximately once every 6 hours and require feeding (although strangely enough they never require diaper changes) and to be sung to sleep. The shower of flowers will resolve into a green bassinet with white bedding. The player has the option to decline.Įither way, a baby arrives immediately in a shower of flowers, at which point all other Sims gather to applaud the newborn. This phone call occurs at random, usually at around 4pm.
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